ðElements
Last updated
Last updated
Elements define the playstyle within the game with elements providing passive benefits and also revealing strengths and weaknesses against certain other elements.
Passive benefits:
Fire: Increase attack points.
Water: Increased life point regeneration and improves resistance to debuffs.
Wind: Increases evasion and improves the chance of not taking damage.
Thunder: Increases the chance of critical hit and critical damage.
Earth: Increases health and defense points.
Poison: Increases attack points and health regeneration when the opponent is poisoned.
Each element has an advantage or disadvantage (BASE DAMAGE / BASE DEFENSE) against the opposing element.